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Web Design
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- Website Design — Art direction and layouts drawn the way they will be coded
- Product UX/UI — Flows, prototypes and interfaces for tools people work in daily
- Design Systems — Components, tokens and docs — one source of truth for design and code
- Redesign — A new site without losing the traffic the old one earned
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- Companies whose site came from the same template as their competitors'
- Teams whose product works but looks different on every screen
- Anyone whose mockups never survive the handoff to developers
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Brand Identity & Logo
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- Logo Design — One drawing that survives a favicon and a building sign
- Corporate Identity — Positioning turned into a visual language and applied everywhere
- Brand Book — Rules people can follow without asking you every time
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- Companies whose logo was drawn once and never given rules
- Startups whose deck, site and packaging look like three different firms
- Businesses growing past the point where one person keeps the brand consistent
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Packaging
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- Structure and surface designed together, not one after the other
- Dielines prepared for the printer and checked against the real production line
- Shelf test: how it reads at two metres and in a phone photo
- Legal content — barcodes, weight, ingredients — placed without wrecking the layout
- Series design, so the next flavour or size needs no new concept
- Print supervision until the first run comes out right
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- Brands whose product is better than the box it ships in
- Producers moving from private label to their own name
- Companies redrawing packaging from scratch for every new SKU
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Motion & Interaction
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- Motion language: timing, easing and hierarchy defined once for the whole product
- Interface transitions that explain what just happened
- Micro-interactions on the states people touch most
- Scroll-driven storytelling where it earns attention instead of stealing it
- Delivered as Lottie, video or code — whichever your developers can actually ship
- Reduced-motion behaviour designed, not left to chance
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- Products that feel static next to their competitors
- Teams whose animations were added ad hoc and now fight each other
- Launches that need a site people remember after the first scroll
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AI Artwork & Prompt Engineering
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- A visual style locked as a repeatable recipe, not one lucky render
- Prompt sets and references your team can reuse without me
- Character, product and scene consistency across a whole series
- Upscaling, retouch and print-ready output
- Licensing and provenance checked before anything goes public
- Pipeline documented, so volume does not turn into chaos
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- Brands needing a steady stream of imagery without a studio shoot every month
- Teams whose AI images look different every single time
- Marketing calendars that eat more visuals than a photographer can deliver
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